Ultracet For Sale
Lexapro No Prescription
Buy Lioresal No Prescription
Buy Online Zoloft Ultram
Buy Diarex Online
Reosto For Sale
Clomid No Prescription
Buy Dostinex No Prescription
Buy Zantac Online
Buy Online Clarinex
Buy Trimox No Prescription
Prinivil No Prescription
Wellbutrin For Sale
Buy Viagra Jelly Online
Buy Online Propecia
Buy Lukol No Prescription
Cardura No Prescription
Mobic For Sale
Buy Stromectol Online
Buy Online Lanoxin
Buy Plavix No Prescription
Endep No Prescription
Emsam For Sale
Buy Vantin Online
Buy Online Amoxil
A big thanks to Eric Rosenbaum - creator of Scratch for Secondlife - for showing me a few tricks …. I did a VERY LITTLE bit of tweeking to create a universal Scratch for Opensim package with Mac, Windows, and Linux launchers all in one (Windows launcher might need tested)
Download here & Let me know how it works

July 9th, 2009 at 5:39 pm
Thanks Rich. I installed the scratch4opensim for Linux yesterday and had a good time exploring. It might be helpful to others if the code requred for placement in the “lineSegment” object to enable the pendown command to leave a trail was made available as part of the package. I went into SL to retrieve it, but not sure if I got a bad copy or something. It wouldn’t compile and changes I had to make to get it to compile messed up the communication structure used to receive the “length” and likely the “pencolour” information. I’m looking at a couple of different options for trying to get this working better, but would be relieved if it turns out that I just got an old or broken copy of the script.
July 10th, 2009 at 12:20 pm
Rich- this is amazing!
Trevor- sorry to hear about your troubles. here’s the latest version of the lineSegment code:
http://web.mit.edu/~eric_r/Public/S4SL/lineSegment.txt
It may be that the communication system is broken because the way opensim handles strings is subtly different from the way it works in LSL but that’s just a guess… Please let us know what you find out!
July 19th, 2009 at 5:45 am
Whats the difference between Scratch for SL and for Opensim?
thanks
July 21st, 2009 at 12:55 am
A simple re-branding … Secondlife is starting to get jumpy about the use of “SL & Secondlife” on second party products/blogs/web sites
===
July 25th, 2009 at 3:51 pm
Packaging with our Kid Client coming soon via
http://grid.greenbush.us
July 26th, 2009 at 4:58 pm
Eric- For some reason in OpenSim the compile of the lineSegment script chokes when it sees this for the second time
integer indexOfColon = llSubStringIndex(msg, “:”);
I just created a separate line
integer indexOfColon2 = … to find the second “:” and tweaked some of the other parameters in related lines to match and it started working.
I changed some of the output in the Main code block that is pretty much the same for all generated scripts. I had to add some llSleep()’s in various locations to slow it down so xengine could keep up, and changed the main move()/pendoown() to allow for moves and segments that can be of arbitrary length (as long as the rezzer stays in the sim) With that done in place in an object, then I can just use the scratch4sl generated code at the tail end, and paste that portion in. IF I had access to the scratch4sl squeak source, I might be able to tweak a version that generates pure OpenSim compatible LSL. If I feel really ambitious, I might try to build physical models of the scratch4sl code blocks that can be arranged inworld, and used to assemble something akin to the etc. construct scratch4sl creates. May be possible to send this from inworld via llhttp calls to a web app that will parse it and generate the LSL in a browser window so it can be copied and pasted back into the rezzer script. In a perfect world, it would be nice if each physical code block could communicate its bit to the rezzer object script and that might even be possible, I don’t know enough about some of the behind the scenes action yet. I will play around with it and share anything I happen to stumble on that actually works.
September 27th, 2009 at 11:02 am
UDPATE: Scratch for Opensim is being tuned to be a tool among our “Web to World” project !
February 9th, 2010 at 4:34 am
UDPATE:
Scratch for Opensim is being used as a tool for our “Video Games & Virtual Worlds Next Gen Development 4 teens” project!